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Each round builds one ladder. Green ladder = the world climbed (bottom = start, top = end). Red ladder = it dropped (top = start, bottom = end). Ropes show the highest and lowest point reached. The runners climb up green and down red to the current height; the π© marks the peak and the πΈ sits on the floor. Tap the look button to switch to pixel blocks, coin stacks, elevators, balloons, rockets, arrows, caterpillars or potions: same story, different look. π Fireworks go off over big climbs. πΆ Energy bars at the bottom show how busy each round was, and π
lines mark each new day. The runner grabs π gems for coins; tap the floating πͺ for bonus coins. Every new ladder gives XP, 3+ green ladders in a row is a combo, and breaking the peak earns a medal. Squads are made-up sample teams. Drag to move, pinch or wheel to zoom, hold to aim, drag the height scale to squeeze (double-tap to reset), drag the time bar to zoom.